Showing posts with label Mojang. Show all posts
Showing posts with label Mojang. Show all posts

Wednesday, September 17, 2014

Videogame: Minecraft deal could be key to Microsoft survival

Videogame: Minecraft deal could be key to Microsoft survival

 Videogame: Minecraft deal could be key to Microsoft survival

 Videogame: Minecraft deal could be key to Microsoft survival

"Minecraft" is the videogame world's equivalent of lightning in a bottle-an indie gaming sensation that grew organically, eventually becoming one of the industry's biggest franchises. It was a game that opened the doors for several other independent developers, who, in turn, brought a new burst of creativity to the industry.
So Monday's news that corporate behemoth Microsoft (MSFT) was buying Mojang, the developer of "Minecraft," for $2.5 billion might seem an odd fit to some, but it could be a key strategic move for Microsoft.
"Minecraft" is the top paid app on iOS and Android devices and as of Monday, Microsoft announced it will buy the app's developer Mojang for $2.5 billion.
Microsoft will continue to make "Minecraft" available across platforms, including iOS, Android, PlayStation, Xbox and PC.
"Over time, you're going to see them try to leverage this asset to get people to come over to Windows phone, which only has less than 3 percent market share," said Mark Spoonauer, editor-in-chief at Tom's Guide.

Why Microsoft is buying 'Minecraft':
Microsoft's potential purchase of Mojang, the Swedish company behind the popular block-building video game "Minecraft," may not be a big deal financially, but it could be the winning ticket to expanding its mobile business, analysts said.
The U.S. tech giant is in discussions to buy Mojang for an estimated $2 billion, The Wall Street Journal reported earlier this week, a deal analysts don't expect to impact Microsoft's profits given that it's roughly 2 percent of Microsoft's $86 billion cash hoard as of the end of June.
"This is pocket change for Microsoft; they spend more than that in their quarterly dividend. It's a move that gets headlines but in terms of its impact on Microsoft's top-line or bottom-line, it's going to be minor," said Charles Sizemore, CIO at Sizemore Capital Management.
In 2013, Mojang had total revenue of around $330 million and profits of $128 million; "Minecraft" makes up 90 percent of Mojang's revenues.

Mojang has a loyal and largely young following, and has more than 100 million players, which will now belong to Microsoft.
"Long term, I think it could pay off if they execute," Spoonauer said.
Microsoft is primarily known for business software but this acquisition will help the company expand its gaming division, which also includes game franchises such as the "Halo" shooter game and "Forza" racing game.
Business opportunities:
With a 100 million registered users worldwide as of February 2014 and strong profitability, "Minecraft" could be an opportunity for Microsoft to leverage its mobile and software businesses, Norman Young, senior equity analyst at Morningstar, told CNBC on Thursday.
"It's a strong signal that Microsoft is pretty invested in mobile strategy and the Windows Phone. They want to be able to offer different games and strategies across different platforms even if they are not the platform. The IP (intellectual property) side of this equation is very important, the fact that this is a gaming platform that can be played on Android, IOS, PCs and different consoles," Young said.
 "They may be overpaying but if they're smart about it, it's not just the videogame, it's leveraging the IP behind the game," he added.
The deal would be Microsoft's first multibillion-dollar acquisition since new chief executive Satya Nadella took over earlier this year.
Microsoft made it clear to investors that mobile remains a priority after completing the acquisition of Nokia's mobile phone business in April.
"We believe the potential acquisition of the ubiquitous "Minecraft" game (almost 54 million copies sold), would strategically make sense as the company looks for ways to drive users toward its nascent mobile hardware business, where it can leverage and cross-sell a wide range of its higher-margin software," said Daniel Ives, analyst at FBR Capital Markets, in a report on Thursday.
To understand the deal, it helps to understand the loyalty of the "Minecraft" audience.
Its players are among the most fervent in the gaming world. They not only play the game, they feast on other media related to it, which has given rise to some of YouTube's biggest celebrities .
Microsoft bought "Minecraft" as much for that community as it did for the game itself. "Minecraft" players skew young. While adults might play it from time to time, tweens (and younger) are its most ardent fans, wearing "Minecraft" clothes and carrying the stuffed animals.
By capturing that audience at an age when it hasn't yet formed its larger online habits, Microsoft can help assure its future-specifically, the one that CEO Satya Nadella has been leading the charge on for some time.
Nadella, since taking the top job, has been herding the company's Windows, mobile and Xbox gaming divisions toward a unified platform, and "Minecraft" could be key to that, letting those young players transport their games (and the worlds they have created within them) from platform to platform using a Microsoft account.
Older "Minecraft" players, meanwhile, aren't likely to rush out to buy a Windows Phone or an Xbox One just to play the game, but they're tastemakers, and their approval and use of the unified platform could encourage others to use it more.
That's not to discount the expansion possibilities of the game. Microsoft, which had greatly trimmed its in-house game development studios a few years ago, has slowly been re-entering that world.
Earlier this year, it acquired the rights to the "Gears of War" franchise, and in April, Phil Spencer, head of the Xbox unit, announced there were a "couple" of internal game studios that had not yet been revealed.
 "Minecraft" has been a phenomenon since its introduction. The game has been downloaded more than 100 million times on PC alone since its launch in 2009, and console sales have since topped those on PC.
On the Xbox 360, "Minecraft" has sold more than 12 million copies, just 2.5 million short of the total that "Halo 3" managed to sell (despite that game's five-year head start). Despite its age, "Minecraft" is regularly among the 10 top console sellers each month, according to The NPD Group.
Mobile is a potential growth area for the game, as well. "Minecraft" is one of the top grossing games in Apple (AAPL)'s App store, but Mojang has refused, so far, to create a Windows Phone version, because of that product's low sales, a decision that will likely be reversed in the coming months.
Still, while Mojang and Microsoft have been partners for a long time, the relationship hasn't always been a smooth one.
Marcus "Notch" Persson, co-founder of Mojang, has repeatedly criticized the company. He has publicly pointed out the weaknesses of the Windows Phone division several times.
And, in 2012, he tweeted that he had "rather have 'Minecraft' not run on Win 8 at all than play along. Maybe we can convince a few people not to switch to Win 8 that way...."
For Persson, though, the Microsoft deal lets him escape the high-profile industry role he never actively sought, he says.
"I've become a symbol," he said on his website when the deal was announced. "I don't want to be a symbol, responsible for something huge that I don't understand, that I don't want to work on, that keeps coming back to me. I'm not an entrepreneur. I'm not a CEO. I'm a nerdy computer programmer who likes to have opinions on Twitter," he said.
"As soon as this deal is finalized, I will leave Mojang and go back to doing...small web experiments. If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately.... It's not about the money. It's about my sanity."

Tuesday, September 16, 2014

Microsoft’s impending purchase of Mojang

A new steps coming for the customer from Microsoft says a online.
Microsoft’s impending purchase of Mojang, the Swedish developer with 100 million players of its open world Minecraft game, is more aimed at pulling users onto the software company's obscure mobile platform than its better known PC system or Xbox game console.

The software company's Windows Phone system has only 2.5 percent of the world's smartphone market, and its Surface tablet barely more, according to tech research firm IDC. Growth is hampered because many app and game developers ignore it.

Enter Minecraft, which is the top paid app both on Apple Inc's (AAPL.O) iOS and Google Inc's (GOOGL.O) Android systems. Microsoft will unveil a $2.5 billion deal to buy its owner on Monday, according to a source briefed on the matter.

“It seems like Microsoft is looking at Mojang and Minecraft as a way to tap into  this enormous cultural phenomenon," said Dave Bisceglia, Chief Executive of independent game studio Tap Lab. "If you look at iOS, Minecraft has been a top-grossing game for quite some time, if Microsoft could on Windows phones give players a unique and compelling experience that you can't get on the other platforms, that could be a driver to sell devices to existing Minecraft fans.”

Microsoft does not disclose numbers of users of Windows Phones, and declined comment on the deal.

Minecraft was launched five years ago as a PC game, but 54 million sales later, about 40 percent of copies are downloaded onto phones and tablets. Left to their own devices, it does not seem likely that Mojang's 40-strong team would ever get round to designing a Windows Phone version of Minecraft.

Markus Persson, the game's creator and co-founder of Mojang, said last year that Windows phones are so insignificant in terms of market share that they are not worth developing for.

"Because it's tiny," Persson wrote in an email to Reuters last June, when asked why his company only made mobile versions of its games for iOS and Android, but not Windows Phone.

"Both Symbian and Blackberry have more users than Windows Phone," wrote Persson, referring to Nokia's discontinued operating system and the fading Canadian smartphone pioneer.

Wall Street is focused on the mobile benefits for Microsoft.

"We don’t view this acquisition as a signal of Microsoft's intent to double down on Xbox but consider it an attempt to better address mobile on a cross-platform basis," said Nomura analyst Rick Sherlund in a note to clients this week. "This also appears to be consistent with (Microsoft) CEO Satya Nadella’s mobile and cloud strategy."

Microsoft is expected to pay close to $2.5 billion for Mojang, or about 8 times sales last year. That is small change for Microsoft, which has $86 billion in cash and short-term investments. But it is relatively large and expensive for game company acquisitions, which do not have a stellar record of success.

Japan's SoftBank Corp (9984.T) paid $1.53 billion for a 50 percent stake in Finnish game maker Supercell last year at about 3.5 times projected annual sales. Electronic Arts' (EA.O) $750 million acquisition of PopCap in 2011 was valued around 10 to 11 times sales.

He doubts that Minecraft can really help Windows phone sales: “Minecraft itself has done very well on the iOS platform, but it’s better on the iPad, the screen is bigger," he said. "I don’t see why this could drive handset sales.”